5 | 5 | 5 | 5 | 5 |
4 | 4 | 4 | 4 | 4 |
3 | 3 | 3 | 3 | 3 |
2 | 2 | 2 | 2 | 2 |
1 | 1 | 1 | 1 | 1 |
This is the ultimate race between the five elements. The earth dragons, the water tortoises, the metal tigers, the fire birds and the wood dragons cross the way of the Great Celestial Dragon to gain immortality.
The goal of the game is to get your five pieces as far as possible through the five paths when the game ends. This happens when at least one of the players has reached the end of the five paths.
On your turn you must do the following in order:
1. Roll the five dice. You may elect to roll a second and third time re-rolling any or all of dice (by tapping on the dice that you want to re-roll).
2. If you can, you must move one of your pieces, except if you’ve called the great dragon (see below “Calling the dragon”).
Then the turn passes to the next player.
Once you’ve finished your dice rolls, you must choose one of the available spaces and the piece of your colour that is on that path will move forward as many steps as dice are showing the colour of the path, in order to reach that space. If there is no piece of your color on the corresponding path, a new piece will enter the board and move accordingly. There cannot be more than one piece of each colour on each path, so there is one path for every piece the player has.
If the destination space is occupied by another piece, that space won’t be available.
A piece lying on a numbered space can no longer move, but can be swapped by calling the Great Dragon (see below).
Moving is mandatory. This is, if the player can move at least one piece, he must move one.
If the player cannot move any of his pieces then simply passes the turn.
If a player has rolled 4 or 5 dragons, the he may call the Great Dragon instead of moving. The Great Dragon has the power to swap 2 pieces of one of the paths (by tapping on them).
- If the player has rolled 4 dragons, he is allowed to swap any two pieces of the corresponding path of the element shown on the 5th die.
- If he’s rolled 5 dragons, he is allowed to swap any 2 pieces on any one path.
If all the 5 dice show the same element (not dragons), then he’s reached ‘perfection’ and may play a complete turn again after moving.
If all the 5 dice show a different element (not dragons), then he’s reached ‘equilibrium’ and each of his pieces will move forward one space (those that can be moved).
The game ends when one player has all of his pieces on numbered spaces.
Then each player sums up the numbers underneath their pieces. The player with the highest score wins the game. In case of a tie, the player with most pieces on numbered spaces wins the game. If the tie persists then the game is a tie.
Black player: 2 + 1 + 2 + 2 + 3 = 10 points
Red player: 1 + 2 + 0 + 4 + 0 = 7 points
Black player wins!
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